Valve has also added the following documentation to help modders use the tools: While this particular object is most suitable as a basis for making magazine-fed pistols, like the one in the game’s campaign, it seems likely that Valve will add additional weapon blueprints based on the game’s other weapon types (shotgun, SMG, grenade) so that modders can make a greater variety of custom weapons for Half-Life: Alyx.īeyond the new weapon, the update also tweaks existing Workshop tools and adds additional example content to act as blueprints for the game’s animation, audio, and shader systems. They all can be overridden to make different looking and animating pistols. It exposes properties in hammer including models, effects, sounds as well as various values like damage and firing rates. This entity provides the same behavior as Alyx’s initial pistol without any upgrades. Valve has added a new object blueprint to the game, technically known as hl_vr_weapon_generic_pistol, which is a “data-driven weapon entity for workshop customization.” The company says the goal of the object is to give modders access to weapon properties to enable the “creation of custom pistols.” Released this week, Half-Life: Alyx 1.4.1 continues to flesh out the Workshop tools. 'Half-Life: Alyx' Update Adds Impressive Liquid Simulation, Foundation for Mod Scripting
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